Sengoku Night Blood (senbura for short) is a mobile otome game collaboration between Otomate, Kadokawa, and Marvelous. It features an impressive main cast of 28 seiyuu and 6 different artists who have done illustrations for many Otomate games. More details about this can be found in my Sengoku Night Blood page.
Official site is senbura.jp.
This post is going to double as both an introduction to the game and a guide (with any tips & tricks I picked up on). Please feel free to offer suggestions in the comments below, ask any questions, or even just talk about the game.
STORY: In a parallel universe on a world called Shinga, during the Sengoku period, a war-torn country was united by a mysterious woman called Himemiko. Her blood had the ability to strengthen the gekkazoku, a race that consists of two species – vampires and werewolves – who share this world with humans.
But one day Himemiko disappeared and the peace was broken. Shinga became split into various territories, each ruled by a warlord, who put their lives on the line to fight and unite the country under their name, ideals, and beliefs.
However, before Himemiko’s disappearance, she foretold the appearance of a woman from a parallel universe, “you”, and told her follower, Imari, to seek you out. Meanwhile, you hear the mysterious voice of a woman and awaken to find yourself in Shinga.
It turns out your blood has the same effects as Himemiko’s and you become indispensable to the warlords in their vision to unite the country. A story about love and war begins!
23 NOV 2017: Updated potion interaction scene variations.
17 AUG 2017: Added more info on awakening cards (thanks Wintermelon), events, and working on potion variations.
04 AUG 2017: Added an events section.
Table of Contents:
I, uh, don’t actually remember how the game starts so if anyone can provide me with screenshots that’d be great. From what I remember though you’ll be asked to input a username (the name other players will see) and the heroine’s name (the name the characters will refer to you by) and then your birth date (the characters will wish you happy birthday on that date). Both the username and player name can be changed in the game at any time so they aren’t permanent.
Then you have to choose the army you want to start out with. You’ll be able to read all the army stories later but this first choice determines the first set of characters you’re given and you’re taken through Chapter 0 of their story. You can pull a 5* here so feel free to re-roll as many times as you want to get the card you want. To re-roll you have to uninstall and reinstall the game. And then I think the tutorial finishes off with the credits (it may also run you through a battle and potion interaction?).
You can save your data by being at the title screen (where it says “Touch Start”) and pressing the leftmost button. It’ll ask to link one of your social media accounts to Marvelous. This’ll save your data even if you delete and re-install the game. You can do this in options in the main menu too. The rightmost button just clears your cache and re-downloads the game in case of errors. It will NOT delete your player data.
1. Rank is your level. Every time you level you get +1 BP, +1 following slot, and +1 keys. Also, your BP (and SP for events) recovers. I’ve noticed that every 5 levels or so you might get 2-3 keys too. They’ve increased the max rank with the newest event so I think they may keep doing that.
2. BP is your battle points and what you use to do battle. It increases by +1 every time you level up.
3. Gold coins for the point gacha. 50 coins for 1 card. 500 coins for 10 cards. The point gacha only gives up to 3* cards. (More details in the gacha section).
4. Gems for the gem gacha. 15 gems for 1 card. 135 for 10 cards with a guaranteed 4*. (More details in the gacha section).
5. Notices. This is where all the game announcements can be found about maintenance, events, special gachas, story additions, etc etc.
6. Present Box. This is where items or rewards that are given to you can be found. Also, where potion overflow ends up (you can only hold a maximum of 9999 potions of each color). Please note that items in this box expire after 29 days. You can see a countdown happening if you keep them in there. Top right button accepts the first 100 items. The two beside it are filters (for example, you can sort from oldest to newest and then accept the oldest items first).
7. Daily Mission. Apparently this is random for everyone and there are conditions to fulfill for rewards. Currently, it’s only been potions or coins. Missions usually consist of killing a certain number of enemies, interacting with a character an x number of times, gaining an affection bonus, activating card skills, activating group skills etc etc. Accept everything in the top right.
8. Warlord Introduction. This is actually a shortcut to the warlord introduction you can find in the options. Basically gives you a short introduction to the characters (rightmost button), their relationship and thoughts about other characters as army stories progress (leftmost button), and where you can set your home screen man (the star!). You can see the other characters in the army by using the top character portraits.
9. Easy-to-digest information banner. Tells you about the latest things going on and you can click the pictures to be taken to them or swipe to check out more announcements.
1. Story! It contains the main army stories, event stories, and card stories. (More details in its own section).
2. Battle! Presently, you can farm for coins, 2* cards, and get limited gems. PVP for card experience only. And do event battles. (More details in its own section).
3. Interaction! Feed potions to the characters to get cute scenes and awaken them to make them stronger. (More details in its own section).
4. Gacha! The place to go to spend all your money and cry when you don’t get the card you want. (More details in its own section).
5. Formation! You’re given 10 slots to set up different armies so you can rapidly select the one you want to fulfill battle conditions. (More details in its own section).
6. Options! A whole bunch of buttons to go through that lets you adjust things, look at help, find friends, shop, etc etc. (More details in its own section).
1. Main stories. This is where the main army stories are. You can select any of the 6 armies and read their stories. Chapter 0 is the prologue and free to read. Every other chapter is split into 5 parts and requires 1 key to unlock or 1 gem. Hint: Save your gems for gacha and just use keys. It’s easy to level and farm them.
2. Card stories. 2* and up cards have stories. Only 2*, 4*, and 5* are full-voiced.
2* cards: stories about the characters interacting with each other in a group. These are the chibi cards and you can see who is participating in this group interaction by the chibi icons that appear when you’re looking at the card story.
3* cards: friendly story interaction between the heroine and the character (with hints of romance).
4* cards: sweet daily life interaction between the heroine and the character.
5* cards: super sweet and romantic interaction between the heroine and the character.
3. Event stories. It shows all the events that the game has put out so far and the stories that happened in those events. Currently, from what I’ve seen in this game’s first event, the story shows two armies interacting without the heroine. However, the cards you get in the event show heroine and character interactions related to the event.
4. Memories. Basically the album of the game and where you can look at all your CGs again and re-read them (the book button) or look at the CGs in full screen (the magnifying glass).
1. Main battles. This is where you can farm for coins and 2* cards; these are called clear bonuses and it’s a RNG drop. Also, you can get a limited number of gems here by completing battle missions. These are conditions to fulfill like using only a certain army, certain cards, activating a skill an x number of times, etc etc. Presently, main battles cap at the BP 34 grounds.
2. Competition battles. PVP with other players but it only gives you card experience. Not actual levels.
3. Weekday battles. Different battle conditions every day of the week that also give you limited gems, but once you finish them all then you finish them all. They’ll repeat after that. There’s battle conditions for each army and then 3* and up cards, etc.
4. Event battles. Takes you to the battles for the current event that is going on.
Battles require an x amount of BP to participate in them. The more BP the more difficult the battle is. You can check battle missions here but you can always check it later too. After you select a battle to do you’ll get taken to a screen where you can choose a friend (or stranger) to help you. Unfortunately, you can’t see what their card does. Also, every battle you do with a friend gives you 10 coins; strangers give you 5 coins.
After that, you get taken to the above-pictured screen where you can confirm your army (the blue button above your army lets you organize them if you want to make a new formation on the spot). Here you can look at the battle missions again to see what you need to do to get the gems. Then it lets you know what the clear bonus is (in this case it’s coins). Once you’re good to go just press the diamond!
During battle there’s a menu option which leads to these things.
1. Option sends you to BGM, SE, and Voice levels. You can also change the text speed (because when the characters get hurt they speak with voices and text; left is fast and right is slow). Blue button returns you to default settings and green button is accept.
2. Fast forward. Makes things go vroom vroom.
3. Skip. You literally teleport to the end of the battle. It’s great if you know for sure you’re going to win, but be careful because when you skip you can’t heal the characters.
4. During normal battles you can choose to retreat! It’s the rightmost button to agree to run away even though it’s a red button.
Fighting is automatic and everyone takes turns and goes (though there is a speed stat so that governs who goes first, etc). It’s RNG whether the characters will activate their card specific skill. Each card has its own skill so it’s not determined by the characters. There’s ATK+, DEF+, increase double attack chance, increase critical, AOE attack, and increase skill activation. Everything is pretty self-explanatory. Double attack is when two cards with the same stars attack at the same time.
Also, depending on how your formation is set up, sometimes you’ll get a bonus (called unit skill) before the battle even starts. There are guides out there with what combination of characters activates unit skills but a guaranteed activation is an entire full army. The one pictured above is called the “three idiots” in the Sanada army LOL. I also know of one called “real motive and public face” with Hideyoshi, Kagemochi, and Kanetsugu; I like to call them the shady team.
Characters have elemental attributes too and will be stronger against weaker colors, and vice versa. Personally, I don’t find that this affects me much but just to let you know:
Red > Blue.
Blue > Green.
Green > Red.
During battle, the characters will automatically ask for healing once they hit 50% HP. You can choose to ignore them (and if they don’t die in the next hit I believe they’ll ask for healing again) or heal them. To ignore them just flick to the left or right. To heal them you have to press and hold on them. Note that you have limited healing actions though (currently it’s just 3).
If you ignore one character enough times (I think it’s around 10 times) they’ll get angry at you. Note: I believe you have to win the battle too after ignoring them. Anyway, once they’re angry they turn blue like the picture above and it says you and the character are currently fighting LOL. You cannot interact with them with potions at this point and the only option is to go spoil other characters and interact with them.
After a certain number of interactions with other characters (once again I think it’s 10) and you go back to look at the character you’re fighting with they will have a reconciliation button. Click it and it leads to a short 3 or 4 lines with the character and how they feel about you ignoring them.
Interaction is where you can increase the stats of a character, see their awakening, and view short scenes with them. Only 3* and up cards have an awakening scene. The awakening scene is the same for one character. You can awaken a character once their affection points (in the top right) hit 100%. By the way, you can also increase them to 200% but this is only for 3* and up cards. It makes them hella stronger.
Thanks to Wintermelon: it doesn’t matter when you awaken the card (whether you level them to max or not). It’s best to awaken them as quickly as possible to get the increase in stats to do stronger battles or events!
The pink dots on the pentagon radar chart (called the affection map) show the next point you have to reach to get a permanent stat boost to the card. Also, those traits at the tips of this pentagon are unique to each card. For example, Masanobu has wet clothes on the bottom right… LOL this is related to his card story.
1. The button that takes you to the potion screen (more details below).
2. Switches the view so you can see details about the card. There’s the level, the limit breakthrough (any extras you get for one card goes into that card until it reaches 5; this just increases the level cap of the card; once the limit breakthrough is reached any more extras of a card become potions), experience, stats, and then their card skill.
The stats show: Green for health, yellow for defense power, red for attack power, and blue for speed.
3. Story. Takes you to the card stories; it’s just another shortcut so you don’t have to go through the card stories button.
When you head into the potion screen you’ll see that you can combine potions in any number of ways. Apparently, each character has a potion color they prefer (unrelated to their elemental affinity) but I don’t notice this much. Tip: I’ve found the most efficient way to level up cards is to do 100 of a single color. It gives a good ratio of silver/gold potions.
Potion combinations result in four different types:
Bronze: casual scene between heroine and character.
Silver: sweet daily life scene between heroine and character.
Gold: romantic scene between heroine and character.
Royal (the gold/purple one above): REALLY romantic scene between heroine and character.
Apart from the story differences listed above the actual amount of affection given by these pots isn’t that different, imo. For example, a 4* card given silver will increase affection by like 3%, gold increases by like 6% and royal increases by like 8%. There seems to be some kind of potion total threshold for royal potions because I have friends who get them with combinations like 400-500 of each pot (which means 2000 pots total). The most guaranteed way to get a royal pot is just 999 (max) of each pot; it’s like a 90% chance of a royal pot.
I’ve been trying to get a count on how many variations per potion type and theses are my results so far (40 scenes):
Bronze: 3 variations (sample of ~30 potions)
Silver: 20 variations (sample of ~80 potions)
Gold: 12 variations (sample of ~50 potions)
Royal: 5 variations (sample of ~30 potions)
Guest characters seem to have a variation of 20 scenes:
Bronze: 1 variation (it sometimes appears as a silver too)
Silver: 5 variations
Gold: 11 variations
Royal: 3 variations
During a potion screen (the visual novel reading mode), there’s a menu button in the top right of the text bar which leads to this menu.
1. Auto. Text automatically moves on when a line is finished (you can adjust this speed in options).
2. Fast forward. The lines zip by.
3. Skip. Ends the scene instantly. Good for when you’ve hit repeat scenes.
4. Options. Has BGM, SE, voices, and text speed (left is fast and right is slow). Blue is default and green is accept changes.
5. Message display. Makes the text bar disappear so you can see everything.
6. Conversation log. If you missed a line you can use this to check the history.
Characters get new looks when they awaken by the way. Some look infinitely better while others look like nothing has changed… or they get even worse.
HELL ON EARTH. This is the gem gacha screen. As you can see it’s 15 gems for 1 card or 135 gems for 10 cards with a guaranteed 4*; only gives 3* or up cards. To the right of this button (if you can see the small highlight at the bottom) is the point gacha. It’s 50 coins for 1 card and 500 coins for 10 cards but only goes up to 3*. The placement of these buttons shift from time to time depending on if there’s special gacha events going on.
Once again: 2*, 4*, and 5* cards are the only ones that are full-voiced.
This screen is the limited gacha. Once daily you can use 5 gems for 1 card and it’ll be 3* or up. HOWEVER, you can only use this with gems you purchase and not the ones given to you in-game. See how there’s the yellow text gems up there? That’s where purchased gems go.
The two blue buttons on the gacha screens are gacha rates and gacha information (just telling you what I told you above basically). This picture shows the gacha rates for the gem gacha, specifically what happens when you do a 10 card pull. The first card gets boosted rates for 4* and 5* only and then the other 9 cards use the rates below.
Sengoku Night Blood uses an interchangeable letter and star system and here’s how it goes (useful to know for doing battle missions):
1* = N
2* = S
3* = R
4* = SR
5* = UR
Formation takes you to this page and please note that the character in the leftmost slot in your 1st formation (where the arrow is) determines who your friends see when they’re using your character to help them in battles. Top left shows your formation number (you have 10 slots to make different formations) and the current formation’s group power.
1. Changes the display for the characters. Default it shows their level and total power level (addition of all their stats I think?). Next screen shows their stats, next shows their card skills, and then last is their affection level.
2. This tells the game to suggest a formation for you based on conditions you decide to select. For example, you can tell it to prioritize by armies (ex. only Oda members) or elements (ex. only red cards).
3. If you make any changes to your formation, you’ll have to confirm it with this button. But don’t worry if you forget to hit this because the game will always nag you to confirm.
If you select any of those slots in the formation you’ll be taken to the screen with all your cards. Once again, there’s the button to change the display so you can see their stats, card skills, and affection, etc etc. You can also sort all your cards by army, elemental affinity, rarity, affection level, etc etc. You have 200 slots to hold cards (which is a lot because these are all unique cards since repeats just get absorbed).
1. Retire (more like delete). This button deletes cards and turns them into coins for you to use in the point gacha. TOTALLY NOT WORTH IT. If you delete a card, their level and affection is all erased and you have to collect them again. Apparently though, if you unlocked their card stories, you can still access that in the album (in options).
2. Album storage. This takes a card out of your card slots and preserves it in your album. You can’t interact with the card or use it in battle when it’s in your album but it’s there for safekeeping and you can always take it back out again.
Personally I find most battles pretty easy and they don’t require a lot of thought. Even the last main story battle at BP 34. But the event battles are pretty rough, BP 40, and PVP battles are even tougher and they start to require you to think about the formation of your team. I touched upon this in the battle section but certain characters (who share traits, etc) give you bonuses if they’re in the same formation and this is known as a unit skill. And then each card itself has its own card skill which you can sync up with others. Note: card skills and unit skills stack.
1. Options in options!! BGM, SE, and voice settings. Also text speed (left is fast and right is slow). It also has additional buttons about alerts to announcements and BP recovery to your phone.
2. Profile. This is where you can change your username and heroine name! It also shows your birthday, user rank, last login, and your army formation in the first slot. The picture of the character on your profile page is who your friends see when they select their help by the way.
3. Friend management. Shows you all your friends, you can see who you follow, who is following you, and top right is to run a search by friend code (this is where you get your user code). You can also sort by rank or last login from descending or ascending order.
4. Friend Invites. Once a day, through twitter or LINE, you can get 1 gem for inviting a friend to this game.
5. Warlord introduction. Talked about this in the main menu but you can set your home screen character here, see short introductions on all the characters, and their thoughts on other characters.
6. Album. This place keeps track of all the cards you’ve picked up. As you can see, you can scroll through to each character and select one to look at their cards from 1* to 5* (excluding 2* though!). You can also filter sort to make it easier to find a character. If you notice there’s S cards to the left of Nobunaga on this picture. S cards are 2* cards and this is basically where all the chibi cards are kept. The game decided to group them all together under army sections so even though it shows Masamune there it’s actually all Date cards.
When you go into a character and select one of their cards, you’re taken to this screen. It contains details about the card, much like in the interaction screen, where it shows their level, limit breakthrough, stats, card skill, and their affection map.
1. Magnifying glass takes you to a full screen version of the card. You can remove the borders around it.
2. Locks the card so you can’t store it into your album or delete it when in the formation or interaction screen.
3. Switches between their awakened version and un-awakened version (then you can magnifying glass the version you want).
7. Shop. Takes you to the gem shop; basically another button that leads to the same place as the gem + button does.
8. Items at a glance. It shows your gems, keys, coins, current potions, and any event items you have.
9. Voice management. This is a nice option. It lets you get rid of voice data for the main stories, event stories, and card stories. Don’t worry, it just gets rid of the voice data storage on your phone to keep the game size small. You can always re-download the voices again when you’re reading the stories again.
1. Notices. Another button to look at all their announcements.
2. Help. A resource of information about what everything in this game does and stuff. It’s actually where I got most of my technical information for this post LOL.
3. Credits. Um, self-explanatory, it shows the credits.
4. Questions. It actually takes you to their Frequently Asked Questions page first.
5. Official site. Takes you to their official site.
6. Data Link. Just another place (if you forget to do this at the startup screen) to link your game data with a social media account and Marvelous.
7. Opening. It shows the opening.
1. Event story. When you click into an event for the first time it will automatically play the first chapter. All other chapters have to be unlocked through point rewards. It just so happens that the picture above shows you what the reward for another story looks like.
2. Ranking rewards. This will show you where you need to place to get certain cards (and gems!). You’ll be competing with other players to get these ranks; the more points you have, the higher your rank!
3. Point rewards. These are your individual rewards that are given to you depending on how many points you earn.
4. Limited gacha. In the two events that have been released so far they have been preceded by these gacha which give you cards that will provide bonuses in the event. You can see which cards will give bonuses by either looking on the event page and seeing the banner for the gacha, or by looking through your cards and seeing which one has a red ribbon.
In this event, there is a new limited 3* Shigezane card which provides a bonus. You can see that he’s marked with a ribbon in the corner. If you look at their status screens, you’ll be able to see how much of a bonus they give. In this case, Shigezane increases the event points you get after every battle by 1.5 times.
Each event card multiplies the amount of points you get from the event and they stack. For example, if you have a 2x card and a 1.5x card then in total they will multiply points by 3.5. There is a chart in the event announcement that tells you the bonuses given by each card (and the more cards you breakthrough the higher their multiplier. Ex. the 5* card gives a 2 times multiplier but if you have 5 copies of the card and max it out then the multiplier becomes 5).
To get event points you just have to do event battles (10 BP, 25 BP, and 40 BP). At the end of a battle you’ll get the event-specific item which represents your points. Occasionally, if you’re lucky, you’ll run into raid bosses after any of these fights and this is where you rack up the big points. You’ll be taken to the above-shown raid boss screen and each fight with the raid boss costs 1 SP. Don’t worry if you don’t finish the raid boss in one fight because you can re-challenge them without their HP recovering.
In this screen you can also choose which team you want to use to fight the raid boss. It’s possible to use a stronger team to weaken the boss and then switch to your event cards for the multiplier on the drops (you’ll need good timing for your first team not to kill the boss though). The timer in the corner shows how long you have to defeat the raid boss before you just fail and it disappears. You can also choose to run away with the red button.
Also, sometimes you’ll meet special raid bosses after you beat the first raid boss that appears. These ones drop even more points but they’re also harder. Raid bosses level up every time you encounter and defeat them and it makes them stronger, adds more HP, and they drop slightly more event points. First event there was no level cap on the raid bosses, but second event capped them at level 100. Tip: I’ve found def+ and atk+ cards here to be lifesavers.